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Meet the Horde — Enemy Field Guide

A bestiary of ODDCORE's corrupted entities. Know your enemy — from ankle-biting Crawlers to the enigmatic TV Doods.

Meet the Horde — Enemy Field Guide
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// ODDCORE DATABASE v0.7.2 — ENTITY CLASSIFICATION INDEX // STATUS: PARTIALLY CORRUPTED // CLEARANCE: RUNNER-LEVEL // NOTE: Some entries may be [REDACTED] or inaccurate. The database is… not well.


Threat Classification System

Entities within the ODDCORE Theme Park & Resort are classified by behavior pattern and threat level. Most run at you with fanaticism — think Serious Sam, but weirder and lower-poly. Some float menacingly, launching slow-moving pink projectiles. All of them get faster, tougher, and more capable with each new zone.


The Crawler Family

The backbone of the horde. If ODDCORE has a mascot enemy, it’s these ankle-biters.

Crawler — The baseline. Small, fast, relentless. They swarm in packs and close distance quickly. Individually harmless. In groups, lethal.

Giant Crawler — Same energy, bigger body. Takes more hits, deals more damage, harder to ignore.

Pyro Crawler — Burns on contact. Don’t let them get close. Prioritize these in mixed groups.

Slime Crawler — Leaves residue that slows movement. Annoying in tight arenas.

Spitting Crawler — Ranged variant. Launches projectiles while maintaining distance. A crawler that learned tactics. Concerning.

Telecrawler — Teleports. Yes, really. Appears behind you when you least expect it. The database recommends “constant vigilance.” The database is not wrong.


Floaters and Ranged Threats

Eyeball — Floating ocular entity. Fires slow-moving projectiles. Easy to dodge individually, overwhelming in numbers.

Fireskull — Exactly what it sounds like. A skull. On fire. Airborne. Aggressive.

Floating Hand — A disembodied hand drifting through the arena. The database has no explanation for this one. Neither do we.

Watcher — Observes before engaging. Tends to hang back and support other entities. [THREAT DATA INCOMPLETE]


The Weird Ones

TV Doods — Humanoid entities with television sets for heads. Erratic movement patterns. The static on their screens occasionally forms patterns that look almost like— [DATA CORRUPTED]

Blobbo — Amorphous. Bouncy. Deceptively durable. Don’t underestimate the blob.

Alien — Classification pending. Doesn’t fit standard entity taxonomy. Possibly not native to the ODDCORE environment.

Hugger — Wants to get close. Wants to stay close. Does not have your best interests at heart.

Skuller — Skeletal entity. Fast, aggressive, not great at self-preservation. A glass cannon with legs.

Wormies — Worm-like entities that move in unpredictable patterns. Individually trivial. In groups, chaotic.

Big Man — Large. Slow. Hits like a freight train. Give him space and chip away.

Blink Elite — Advanced entity with phasing capabilities. Disappears and reappears mid-combat. The elite designation is earned.


Special Encounter Entities

Flower People — Golden humanoid flowers that appear in special variant rooms. They don’t attack — they run. Your objective is to chase them down. Deceptively fast for something that photosynthesizes.

Shrooms — Giant ambulatory mushrooms. Appear in destruction-objective rooms. They don’t flee, but they’re sturdy. Bring firepower.


Bosses

// DATABASE WARNING: Boss entity data classified above RUNNER-LEVEL clearance. // Partial entries follow. Proceed at own risk.

Admin Boss — [DESCRIPTION RESTRICTED]. Encountered in deep runs. The name implies authority. The encounter confirms it.

Omega Crawler Boss — The crawler family tree has a patriarch. It is large. It is angry. Everything you learned about crawlers applies here, amplified.

TV Cluster Boss — Multiple TV Doods fused into a singular entity. The static gets louder. [REMAINING DATA CORRUPTED]


// END OF ENTITY INDEX // DATABASE INTEGRITY: 67% // RECOMMENDATION: Shoot first. Classify later.